AI Insights · Timothy · April 2023
Top 5 Boxing Games on iOS in France: Q1 2023 Performance
Explore the performance trends of the top 5 boxing games on iOS in France during Q1 2023, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 boxing games on the iOS platform in France showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a steady increase in weekly revenue, peaking at approximately $673 in mid-March. Weekly downloads fluctuated, with a notable peak of 5.2K in the week of March 6. Active users also saw a significant rise, reaching about 7.2K in early March before declining to around 4.4K by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a decline in weekly revenue, starting at $481 in late December and dropping to $344 by the end of March. Weekly downloads showed a peak in early March with 950 downloads, while active users fluctuated, peaking at approximately 3.8K in early March and ending the quarter at around 2.7K.
MMA Manager 2: Ultimate Fight from Prey Studios had a mixed performance. Weekly revenue saw a peak of approximately $611 in early January, but ended the quarter at around $238. Downloads peaked at 1.2K in early March, showing a significant increase from earlier weeks. Active users rose to around 3K in early March before declining to approximately 2.1K by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts showed a strong performance with a peak weekly revenue of roughly $505 in early March. Downloads saw a significant spike to 7.8K in the same period. Active users consistently remained high, peaking at approximately 36.3K in early March before settling at around 29.5K by the end of the quarter.
WWE Mayhem from Reliance Games had a relatively stable performance. Weekly revenue started at $488 in late December and ended at $138 by the end of March. Downloads remained steady, with a slight peak of 419 in late January. Active users hovered around 1K throughout the quarter, peaking at approximately 1.1K in mid-March.
For more in-depth insights and data, visit Sensor Tower.